Hello boys and girls! Well since Wednesday is a clear on normal and heroic just to beat out some tier, I'm using this first post to go over just Skorpyron. What's old? -Skorpyron retains ALL of his previous abilities. What's new? -Skorpyron now has Chromatic Exoskeleton. What his means is his shell rotates between arcane, acid, and fire. This DOES NOT affect his abilities. Instead it alters what the chunks do when they peel off. -Arcane: Normal chunk, AoE arcane when it lands. -Acid: Arcane AoE when landing, causes raid-wide DoT for nature damage until the shell color changes or Shockwave clears crystals. -Fire: No AoE on impact, instead pulses fire damage in a 3 yard radius. When hit by Shockwave of explodes 3 seconds later for a fuck ton of damage in a 9 yard radius. Shell color changes based on time. -Arcane: 0 to :30, 2:00 to 3:00, and 4:30 to 5:30 -Fire: :30 to 1:30, 3:00 to 4:00, and 5:30 to 6:30 -Acid: 1:30 to 2:00, 4:00 to 4:30, -and 6:30 to 7:00 New Scorpid! -An acid scorpion joins in with each called pack, along with fire and the normal ones. The Acid scorpion leaves pools occasionally and on death. Kite as needed in a small area, pools last 50 seconds and room is at a premium. Arcane Asshole! Tank Info -Arcane Tether persists for 15 seconds in the area it is created in. Moving back into it causes the debuff to reapply! -Suggested to have tank use 3 differing points in a triangle to move to in order to give time for each tether to despawn. Will have to see when we're in the room for placement. Skorpyron isn't looking hard, so let's not make him hard (buuuuh). Check back tomorrow for info on Chronomatic Anomaly.